drift fleet app
Aug. 30th, 2015 01:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OUT OF CHARACTER:
Name/Handle: Ruka
Contact: rukafais on plurk
Reference: Alice/Megaman EXE player
Other characters: N/A
IN-CHARACTER:
Character name: Elecman.EXE
Character journal:
electrostatics
Series name: Mega Man Battle Network
Canon notes: Elecman is 100% from the anime, though he takes some cues from the games! As such, the events he's experienced (and the things he's been up to) are different in many ways from the game timeline. This will not be confusing at all, surely. His canonpoint is after the anime has been finished (Beast+).
Species: Netnavi, or Internet Navigator. Elecman can usually only exist in digital spaces such as PETs, computer terminals or networks, and the like. To get around this inconvenience of not being able to interact with physical objects, he'd have a modified robot body that allows him to switch mechanically between his usual navi form and a 'civilian' form that makes him look human (armoring up or down depending on the situation).
History: Basic overview since the anime page is basically a list of episodes and voice actors, but he's mainly coming from the anime.
Elecman hijacks a train along with his netop Count Elec, tries to steal game data, is thwarted by Rockman, etc. After his participation in the N1 Grand Prix, where he was severely injured and later healed, he didn't show up nearly as much. He falls in with the rest of World Three in just kind of chilling out and working in a curry shop.
He's later present in Net City after it's been swarmed with viruses under the orders of Gospel, searching for Fireman along with his other teammates; it doesn't go well, and Fireman is deleted. He gets in little fistfights with Magnetman, since his operator and Magnetman's operator are brothers who have a troubled family history and really do not get along. This rivalry reaches its breaking point in the season finale, where Elecman, along with the rest of World Three, aids Rockman and friends in finding Gospel, the rampaging virus beast hell bent on destroying the Net. The only World Three member who refuses to stop fighting once Wily's role as head of the Gospel organisation is revealed due to Magnetman's presence, he sacrifices himself to eliminate Magnetman as an obstacle and finally win out over his 'brother'.
He comes back later with no explanation in Axess, but it can be assumed that he was restored from backup data with no trouble. Like the other World Three members, he goes back to just helping in the curry shop and generally hanging around; he and his operator play an extremely minor role and can be assumed to just be doing really mundane things and living peacefully.
In Stream, this trend continues, though Elecman shows up along with his operator in order to rescue Tesla, Gauss' daughter and therefore Count Elec's niece. However, at the end of the season Duo just kind of destroys Earth and then restores it, so Elecman basically only remembers Regal's distribution of Dark Chips and will have second-hand vague knowledge of any Duo-related and Asteroid Navi-related events from Dingo and Tomahawkman.
Personality:
Serious and sensible...mostly. Elecman is used to shouldering responsibility, and doesn't mind it. He's used to being independent, though he's not too comfortable with leadership positions; he's prickly about being bossed around, but he doesn't want to boss other people around either. He prefers to work alone or with his operator, though he can handle a small team of people he trusts - but even then, his competitive streak tends to get in the way and he ends up disregarding any instructions he's given when he's challenged.
Elecman is competent and dedicated to his work; if he's given a task, barring any emotional flareups or other obstacles that might hinder his progress, he'll complete it as swiftly and efficiently as possible. He prefers to do things right the first time - that way he doesn't have to come back and continue to fix it over and over. He's straightforward, but not simple-minded; he selects paths because taking them makes the most sense to him, not because he doesn't see any other paths at all.
Prone to planning ahead and attempting to even the odds (or tip the scales in his favour - he's not picky) as much as possible, what he lacks in raw power he generally makes up for with determination and a persistent urge to forge ahead until the task is completed. He sees value in retreat - he's not especially excited about getting hurt - but when the chips are down and there's no other way, he'll go forward rather than back. Better to try and accomplish something rather than freeze as he is and get nothing done. Though he's capable of strategic planning on the fly, he works better when he has some time to plan ahead before he begins anything. He approaches problems in the manner of a technician; each step is a part slotting into place.
Despite his more serious and collected tendencies, Elecman can be hilariously and aggressively competitive when roused, and he tends to get overconfident and cocky if things are going his way. This can lead to some interesting situations, where he'll often get in over his head after the tables are turned and may just stubbornly refuse to admit he needs help - or express dismay and charge through anyway, faced with no other option. He's most light-hearted in battle or in banter, seemingly freed of responsibilities or overthinking and having to worry about nothing but himself and what he's going to destroy.
He revels in chaos and destruction - at least in a more subtle, mellow way than he used to - and has no qualms with messing with people or destroying things if it produces interesting reactions. He might not go out of his way to do so, but he has a very hard time caring about people unless they catch his interest somehow. Though he has a responsible streak - he's more likely to be helpful if someone reminds him of his operator, for example - he really couldn't care less about most people, and he remains untalkative and generally dismissive in most company. He's blunt and harsh to people he doesn't like, and will often mock them if he dislikes them enough; the angrier they get, the funnier he finds it, in a mean kind of way.
To those he does like, he's prone to gentle and friendly mocking, slightly lessened seriousness, and genuinely relaxed behaviour around them. Just being around those he trusts is usually enough to get him to loosen up a little and put his responsibilities to the back of his mind for a time, though it would be like pulling teeth to get him to actually admit he trusted and liked those people enough. He has trouble expressing positive emotions, and tends to be more stoic than he really feels; harshness and negativity comes more easily to him, something he's not entirely comfortable with.
Abilities:
As a netnavi, Elecman is able to access the cyberworlds of electronic objects such as computers and move around inside them. He sees viruses, firewalls, defensive systems, programs, etc. as physical objects in the cyberworld that he's able to damage or effect; in return, they're able to damage him, if they're capable of it. In his robot body, he has no real way of uploading himself into a network (and this will be done with mod consultation if it ever comes up), so it's a moot point.
His robot body has the build of an adult close to six foot (5'9).
As an AI, Elecman also keeps his functionally eidetic memory; forgetting things can't really be done unless he pushes it to the back of his mind on purpose or he's edited somehow.
In his robot body, being struck with lightning or similar electrical surges it sends a surge of energy to his auto-repair systems, allowing him to repair damage faster provided he has the required resources.
His robot body is capable of auto-repair; the repair systems in his robot body target the worst damage first (they draw from a metal slurry stored in a container situated in the middle of his back that he can replenish manually with scrap metal and other resources). If there's no resources to draw on, he has to put up with the damage until he can fix it himself or provide his auto-repair with the resources to do it for him.
In his robot body, his electricity comes from a generator/battery combo stored in a powerpack that sits on his upper back. The battery has a cap and the voltage is internally adjustable; he has enough range of voltage to provide electrical shocks intense enough to spot weld wires and mildly joybuzz people, but it's not nearly enough to cause the kind of large scale electrical disturbances that would normally be available to him.
If the battery isn't fully charged, the generator will work by feeding off Elecman's kinetic energy to charge it.
Augment Skillset: Engineering Augment
Sample:
here!
Name/Handle: Ruka
Contact: rukafais on plurk
Reference: Alice/Megaman EXE player
Other characters: N/A
IN-CHARACTER:
Character name: Elecman.EXE
Character journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Series name: Mega Man Battle Network
Canon notes: Elecman is 100% from the anime, though he takes some cues from the games! As such, the events he's experienced (and the things he's been up to) are different in many ways from the game timeline. This will not be confusing at all, surely. His canonpoint is after the anime has been finished (Beast+).
Species: Netnavi, or Internet Navigator. Elecman can usually only exist in digital spaces such as PETs, computer terminals or networks, and the like. To get around this inconvenience of not being able to interact with physical objects, he'd have a modified robot body that allows him to switch mechanically between his usual navi form and a 'civilian' form that makes him look human (armoring up or down depending on the situation).
History: Basic overview since the anime page is basically a list of episodes and voice actors, but he's mainly coming from the anime.
Elecman hijacks a train along with his netop Count Elec, tries to steal game data, is thwarted by Rockman, etc. After his participation in the N1 Grand Prix, where he was severely injured and later healed, he didn't show up nearly as much. He falls in with the rest of World Three in just kind of chilling out and working in a curry shop.
He's later present in Net City after it's been swarmed with viruses under the orders of Gospel, searching for Fireman along with his other teammates; it doesn't go well, and Fireman is deleted. He gets in little fistfights with Magnetman, since his operator and Magnetman's operator are brothers who have a troubled family history and really do not get along. This rivalry reaches its breaking point in the season finale, where Elecman, along with the rest of World Three, aids Rockman and friends in finding Gospel, the rampaging virus beast hell bent on destroying the Net. The only World Three member who refuses to stop fighting once Wily's role as head of the Gospel organisation is revealed due to Magnetman's presence, he sacrifices himself to eliminate Magnetman as an obstacle and finally win out over his 'brother'.
He comes back later with no explanation in Axess, but it can be assumed that he was restored from backup data with no trouble. Like the other World Three members, he goes back to just helping in the curry shop and generally hanging around; he and his operator play an extremely minor role and can be assumed to just be doing really mundane things and living peacefully.
In Stream, this trend continues, though Elecman shows up along with his operator in order to rescue Tesla, Gauss' daughter and therefore Count Elec's niece. However, at the end of the season Duo just kind of destroys Earth and then restores it, so Elecman basically only remembers Regal's distribution of Dark Chips and will have second-hand vague knowledge of any Duo-related and Asteroid Navi-related events from Dingo and Tomahawkman.
Personality:
Serious and sensible...mostly. Elecman is used to shouldering responsibility, and doesn't mind it. He's used to being independent, though he's not too comfortable with leadership positions; he's prickly about being bossed around, but he doesn't want to boss other people around either. He prefers to work alone or with his operator, though he can handle a small team of people he trusts - but even then, his competitive streak tends to get in the way and he ends up disregarding any instructions he's given when he's challenged.
Elecman is competent and dedicated to his work; if he's given a task, barring any emotional flareups or other obstacles that might hinder his progress, he'll complete it as swiftly and efficiently as possible. He prefers to do things right the first time - that way he doesn't have to come back and continue to fix it over and over. He's straightforward, but not simple-minded; he selects paths because taking them makes the most sense to him, not because he doesn't see any other paths at all.
Prone to planning ahead and attempting to even the odds (or tip the scales in his favour - he's not picky) as much as possible, what he lacks in raw power he generally makes up for with determination and a persistent urge to forge ahead until the task is completed. He sees value in retreat - he's not especially excited about getting hurt - but when the chips are down and there's no other way, he'll go forward rather than back. Better to try and accomplish something rather than freeze as he is and get nothing done. Though he's capable of strategic planning on the fly, he works better when he has some time to plan ahead before he begins anything. He approaches problems in the manner of a technician; each step is a part slotting into place.
Despite his more serious and collected tendencies, Elecman can be hilariously and aggressively competitive when roused, and he tends to get overconfident and cocky if things are going his way. This can lead to some interesting situations, where he'll often get in over his head after the tables are turned and may just stubbornly refuse to admit he needs help - or express dismay and charge through anyway, faced with no other option. He's most light-hearted in battle or in banter, seemingly freed of responsibilities or overthinking and having to worry about nothing but himself and what he's going to destroy.
He revels in chaos and destruction - at least in a more subtle, mellow way than he used to - and has no qualms with messing with people or destroying things if it produces interesting reactions. He might not go out of his way to do so, but he has a very hard time caring about people unless they catch his interest somehow. Though he has a responsible streak - he's more likely to be helpful if someone reminds him of his operator, for example - he really couldn't care less about most people, and he remains untalkative and generally dismissive in most company. He's blunt and harsh to people he doesn't like, and will often mock them if he dislikes them enough; the angrier they get, the funnier he finds it, in a mean kind of way.
To those he does like, he's prone to gentle and friendly mocking, slightly lessened seriousness, and genuinely relaxed behaviour around them. Just being around those he trusts is usually enough to get him to loosen up a little and put his responsibilities to the back of his mind for a time, though it would be like pulling teeth to get him to actually admit he trusted and liked those people enough. He has trouble expressing positive emotions, and tends to be more stoic than he really feels; harshness and negativity comes more easily to him, something he's not entirely comfortable with.
Abilities:
As a netnavi, Elecman is able to access the cyberworlds of electronic objects such as computers and move around inside them. He sees viruses, firewalls, defensive systems, programs, etc. as physical objects in the cyberworld that he's able to damage or effect; in return, they're able to damage him, if they're capable of it. In his robot body, he has no real way of uploading himself into a network (and this will be done with mod consultation if it ever comes up), so it's a moot point.
His robot body has the build of an adult close to six foot (5'9).
As an AI, Elecman also keeps his functionally eidetic memory; forgetting things can't really be done unless he pushes it to the back of his mind on purpose or he's edited somehow.
In his robot body, being struck with lightning or similar electrical surges it sends a surge of energy to his auto-repair systems, allowing him to repair damage faster provided he has the required resources.
His robot body is capable of auto-repair; the repair systems in his robot body target the worst damage first (they draw from a metal slurry stored in a container situated in the middle of his back that he can replenish manually with scrap metal and other resources). If there's no resources to draw on, he has to put up with the damage until he can fix it himself or provide his auto-repair with the resources to do it for him.
In his robot body, his electricity comes from a generator/battery combo stored in a powerpack that sits on his upper back. The battery has a cap and the voltage is internally adjustable; he has enough range of voltage to provide electrical shocks intense enough to spot weld wires and mildly joybuzz people, but it's not nearly enough to cause the kind of large scale electrical disturbances that would normally be available to him.
If the battery isn't fully charged, the generator will work by feeding off Elecman's kinetic energy to charge it.
Augment Skillset: Engineering Augment
Sample:
here!