electrostatics: to pretend we have morals (this is really not the time)
[personal profile] electrostatics
Personal reference so I know what battlechips he has.


Mega Chips:
Magicman V3
- Magic Fire attack that covers a set area. Has a random chance of dealing substantial increased damage upon use.
Fireman V3 - Fire Arm attack sends a torrent of fire in a straight line.

Standard chips:
Elec Sword (E): Turns Elecman's left arm into an electrified sword. Acts like a normal sword would.
Invis (*): Turns Elecman invisible for one minute. Attacks pass through him like he isn't there.
ZapRing (*): Surrounds Elecman with a ring of electricity that disappears after damaging an opponent that touches him.
DashAtk (*): Elecman dashes forward and charges through enemies and obstacles, causing damage.
AreaSteal (*): Elecman shifts forward 20 feet.
Barrier (*): Forms a barrier that nullifies one enemy attack of weak power.
Barrier100 (E): Forms a barrier that nullifies two enemy attacks of moderate power.
Sensor (C): Randomly scans the field to detect enemy movement. When it locks onto a target, it attacks it with electricity.
Recov120 (*): Allows Elecman to recover 120 HP.
Elec+30 (*): Powers up the next chip used if it's an Elec-element chip.
Thunder (*): Lightning strikes an enemy to hurt it. Paralyses an enemy for a short period of time.
Skully (N): Disorients enemy for a short period of time if it hits.
SideBub (E): Spreads bubbles across the field that will catch enemies if touched. Bubbles can be broken by a strong attack. When inside a bubble, enemies will take extra damage from Elecman's lightning attacks.
Timpani (*): Paralyses enemies within hearing range.
Guard (*): Reflects a weak enemy attack.
BblWrap (Y): Wraps enemies within short range in bubbles. When inside a bubble, enemies will take extra damage from Elecman's lightning attacks.
AntiWood (*): If an attack is used on Elecman that involves the use of plant life while this chip is activated, this will backfire and damage the user instead.
Plasma3 (N): Launches electricity in a straight line.
LifeSync (B): Makes the health and general wellbeing of a target match the user's.
Voltz1 (Y): Scans ahead to lock onto a target before attacking it with electricity.
Shakey3 (T): Summons a lightning ball that zigzags around the field before discharging electricity onto a target.
MoonBld1 (E): Elecman appears in front of a target and slices them once before returning to his previous position on the field.
LongSwrd (C): Turns Elecman's left arm into an energy sword with longer range than the Elec Sword.
MagBolt3 x3(C): Shocks an enemy directly ahead of the user.

All three MagBolt chips are needed to initiate the MagShock3 program advance, which drags enemies within a 20-foot radius in front of the user and electrocutes them.

Profile

electrostatics: i make up for with lack of compassion (Default)
Elecman.EXE

September 2015

S M T W T F S
  12345
6789101112
13141516171819
2021 2223242526
27282930   

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 1st, 2025 01:04 pm
Powered by Dreamwidth Studios